//////////////////////////////////////////////////////////////////////////////////////
//
//  Copyright (c) 2014-present, Egret Technology.
//  All rights reserved.
//  Redistribution and use in source and binary forms, with or without
//  modification, are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * Neither the name of the Egret nor the
//       names of its contributors may be used to endorse or promote products
//       derived from this software without specific prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY EGRET AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
//  OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
//  IN NO EVENT SHALL EGRET AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
//  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;LOSS OF USE, DATA,
//  OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
//  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
//  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
//  EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//////////////////////////////////////////////////////////////////////////////////////

class LoadingUI extends egret.Sprite {

    public constructor() {
        super();
        this.createView();
    }
    private  stageWidth=egret.MainContext.instance.stage.stageWidth;
	private  stageHeight=egret.MainContext.instance.stage.stageHeight;

    public timer:egret.Timer;
    public num=1;

    private createView():void {       
      let bg= new egret.Bitmap();
      bg.texture=RES.getRes("screen_jpg");
      bg.width=this.stageWidth;
      bg.height=this.stageHeight;
      this.addChild(bg);    
      let ani= new egret.Bitmap();
      ani.texture=RES.getRes("gameloding0001_png");
      ani.x=this.stageWidth/2-80;
      ani.y=this.stageHeight/2-100;
      this.addChild(ani);
      this.timer= new egret.Timer(100,0);
      this.timer.addEventListener(egret.TimerEvent.TIMER,()=>{
          this.num++;
          if(this.num>13){
            this.num=1;
          }
          ani.texture=RES.getRes(`gameloding000${this.num}_png`);
      },this); 
      this.timer.start();
      //loading执行后加载其他资源
      RES.loadGroup("preload");
    }
    
    public setProgress(current:number, total:number):void {
        console.log(current,total);   
    }
}
